Saturday, January 26, 2013

Michael: Multiplayer

Multiplayer on the same screen. I will be forking my game at some point to flesh out an asymmetrical version, where player 2 has to play like this, from player 1's perspective, but in return gets a stronger craft.


  1. That seems really hard (to play)...why not just do the splitscreen like you proposed?

    You've inspired me to try and abstract all of my "player" code into "player[p]" to add splitscreen to my own game.

  2. I am going to do splitscreen. The awful one camera idea is just something I've determined is weird enough to play around with on my own time after the jam.