Operatives: Hidden Agenda
by Morgan McGuire / Casual Effects
created using 3DS Max, Photoshop, G3D Innovation Engine, codeheart.js, MSVC 2010, mongoose, libqrencode
I caught the flu and did not complete my game during the weekend, but hope to follow up on it, maybe during the next jam!
I didn't get to make a game in the exact sense. Instead, I managed to create a very shaky engine.
You can run around a randomly generated map and shoot tiny pellets.
I did however achieve my primary goal, which was not getting sick. (Sorry, Morgan.) Secondarily, I achieved my other goal, which was to experience game development within the Java enviornment. (Not terrible.) With practice, here's hoping my next Java game will end up better than this one.
by Sam Donow
DL: https://dl.dropbox.com/u/34972177/game.html (along with instructions to use up down arrow keys and the 1 and 2 keys, which I was too lazy to implement a directions screen to tell people about)
Constellations: Graphs in the Sky
by Philippe Demontigny
Link to Game: graphics.williams.edu/hosted/constellations
Constellations is a puzzle game that presents Graph theory in a fun and interactive way. Players learn about concepts such as connected graphs, degrees of vertices, and bipartite graphs, then apply what they've learned to solve puzzles that encourage mathematical thinking and experimentation. Constellations is unique in its "Challenge" puzzles of which only a handful have solutions. Finding the challenges that do not have defined answers forces the player to create logical arguments for why a solution cannot exist, which is the basis of a formal, mathematical proof.
I hope to eventually add enough puzzles to this game to cover an introductory course in Graph Theory. At the very least I want to implement some "Traverse" puzzles that work with predefined Graphs.
by Dan Fast and Arjun Narayan
Link to Game: https://s3.amazonaws.com/castlesiege/play.html
Castle siege is a game where a player directs their forces to capture an opposing player's castle. Heroes (the characters in bright yellow) attract troops and can move around the map by being dragged and dropped.
We did not finish the game jam in time and plan to take the Wolfire path of continuing to work on it. Hopefully a playable version of it will be ready in a few days.
Hope everybody had a great time with the jam!