- making side-scroll loop infinite (not hard, but it will wait until tomorrow_
- making transition from separately generated portions less sharp (if I have time)
Other things to do:
- Implement actually game elements (a player that flies through the "cave", enemies, interactions between the two, scores, etc.)
So far, it seems like I am posed to be at the very least more successful than the last game jam: I at least have something working, and there is plenty of time left!