I'm afraid that I won't be contributing a working game tonight. I ended up wiping my design and restarting this afternoon with something else.
My previous puzzle design had too many possibilities. I was struggling to figure out generic parts to build. I knew I wasn't going to put in anywhere near 48hrs so it was a poor decision to choose a design that required the extra pre-production.
I see many final updates which is very encouraging! It seems I've relegated myself to the systems engineer class of developer over the years. Perhaps, I'll be effective at making games again ... one day!
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