Sunday, January 27, 2013
Jonas - Conclusion
It works! It's not a finished product and it turned out more like an exploration game than the epic man vs. sea creature duel that I envisioned, but you can swim around and shoot things, which is pretty cool by itself.
I gave up on a realistic cave generator after spending a good five hours trying to get unity to generate its own meshes. Day two was spent creating a new system to carve caves out of a dense 2d field of columns. Day three accounts for most of the gameplay elements, namely swimming around, turning a flashlight on and off, and shooting harpoons into walls. Sadly, I had no time to implement any sort of enemy whatsoever before the time limit, but I plan on adding one in the future along with some sound effects and bubble particles.
Here it is, just before the time limit: https://dl.dropbox.com/u/23521465/Core.zip
(a/w/s/d/arrowkeys to move, left mouse to shoot, right mouse to change item, escape to pause)