In 140, the gameplay has a puzzle-like feel, as the platforms shift and morph; the player has to not only get the feel of the tempo but also plan their jumps accordingly across the constantly changing platforms. I want my game to have more reactionary and reflex-based gameplay with simple controls. I really like the art style of 140, with solid colors and backgrounds pulsing to the beat, so I'll try to emulate these visuals to a degree.
Friday: I'm pretty busy on Friday, so my goal is to have all the code for sound manipulation to be completed by end of day, leaving Saturday and Sunday for implementation of the actual game elements.
Saturday: By noon Saturday my goal is to have all basic gameplay elements implemented, including:
-collision detection and physics
The rest of Saturday will be spent fine-tuning the platform generation, utilizing the sound processing/manipulation code that I completed on Friday.
Sunday: By Sunday, I hope to have a completed game, with only tweaking and polishing left. Some of my stretch goals are:
-allow players to upload their own songs to play to
-variations in platform types based on the tempo of the song, pitch, etc.
That's all for now. I can't wait to see the progress and play everyone else's games!