The game is now playable (but not
winnable...there is no hole). I left the debug visualizations on because they look neat to a developer. I'm temporarily hosting the game
here, try it out!
|
Debug visualizations while working on coordinate system issues. |
Done:
- generate procedural planet heightfield
- generate physics collision surface
- render stars
- render planet
- render atmosphere
- implement arbitrary entities with rigid-body physics
- gravity for planets
- implement ball physics
- tune ball physics
- implement dragging out an impulse vector
- draw impulse vector
- mouse impulse
- clamp maximum impulse
- add subtle gradients to planets to give better intuition for slopes on a curved surface
- add audio feedback for canceled stroke, illegal stroke, and successful stroke
- make the view keep the ball on screen and well-oriented
Next:
- make the view lead the ball
- place hole
- make hole indicator
- add 2nd planet
- implement rockets
- implement aliens
- place tee
No comments:
Post a Comment