Mechanics
I'm going to make an endless runner that involves a dude running away from a giant head. Instead of jumps, the user will perform delayed actions (which might still be jumps, but might also be opening doors, who knows!). The player will use a gesture to describe a future action and when the character reaches that point in the level, he'll take that action. I'm also going to try draw it in a sorta isometric fashion.
Technology
Honestly, half of this game jam is for me to try to write a game in RxJS. That's a lot of additional technical risk, so I'm going to try to limit my desires for the game feature-wise. I'll render it on Canvas and write my own touch events. I don't think I'll aim for it to on mobile devices, but it shouldn't NOT work on them.
I'll be using Photoshop for art (bitmaps). Vectors would be great, but I haven't gotten a work pipeline for them down yet.
I'll be using Git for source control. I'll probably build it off of my existing repo where I tried to get rendering to work.
I'll be hosting the game on AmazonS3, but it's all static context so easy peezy.
I plan to work whenever I have free time!
Friday
- Level Loading and end states
- A dude running
- Work out issues with reactive patterns
- Basically an endless runner
Saturday
- Perform delayed actions
- Render delayed actions
- Obstacles that can be dodged
- Basically the interesting mechanics
Sunday
- Make it look pretty
- Get one level to feel good
- Find a free sound file to use
Here is some quick art I made for placeholders.
The dog is the only one I like, I'll try to use that style moving forward. The running dude is awful!
No comments:
Post a Comment