Saturday, January 17, 2015

[CW] fun with refactoring

Bit the bullet and did a major refactoring of the keybinding system. Added a few nice UI streamlines along the way - e..g can now do inventory-based actions (eat, examine, etc.) directly from the inventory list. Began infrastructure for a throw/fire system, but nothing yet visible on the surface. Visible changes aren't significant enough to justify a version bump, so I just updated the public v01 codebase:

Frustrating to spend so much time on invisible stuff, but in the long (or even medium) run it will make things much better and easier.

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