Bit the bullet and did a major refactoring of the keybinding system. Added a few nice UI streamlines along the way - e..g can now do inventory-based actions (eat, examine, etc.) directly from the inventory list. Began infrastructure for a throw/fire system, but nothing yet visible on the surface. Visible changes aren't significant enough to justify a version bump, so I just updated the public v01 codebase: http://christopherswarren.com/caves_of_mars_v01/
Frustrating to spend so much time on invisible stuff, but in the long (or even medium) run it will make things much better and easier.