Saturday, January 17, 2015

[MM] Movement

I went with the control scheme I talked about in my intro post, with up, down, left, and right relative to the way your snake is facing. It is extraordinarily confusing from a 3rd person view; but it does work.

Next up is implementing food and walls; then experimenting with making the controls tractable. I think I will need some sort of widget showing the orientation w.r.t the camera each arrow key would put your snake into if I stick with 3rd person view. Of course if I switch to first person, things get a bit easier on that end, as arrow keys will correspond to the same rotation in camera space all the time.

Time Since Previous Update: 45 min.
Total Time: 2 hours.


  1. You could try a tactical first-person for the main screen and then a 3rd person minimap for strategy.

    1. I like that idea. Another option might be some kind of mostly-transparent overlay.