Current build
RxJS continues to cause me pain in my codebase. I think it is much better at normal internet tasks of streaming data from APIs then it is at streaming a massive amount of state changes in a game.
In the mean time... there are levels, a dude who runs, some interaction with doors, but no Win State, no Loss State, and no Deferred Actions. I don't think I'm going to do the deferred actions, I don't think there will be much benefit to it from a game mechanics perspective.
I'll be adding the victory and loss conditions, some additional obstacles, and some more animations tomorrow.
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