Friday, January 16, 2015

[MM] Shockingly my hour estimate was off...

But 1:15 in, I do have infrastructure in place and the main simulation loop done. The snake even does the classic "start as a single block and extend" at the beginning!




Next hour (probably tonight):

  1. Turning (will define an unambiguous upvector, which will require marking it on the snake head).
  2. Food placement
  3. Collision with walls
----------------
Further:
  1. Elegant loss notification (alwaysAssertM isn't the nicest thing to have for a losing notification...). After this I declare victory.
  2. useful camera placement
  3. GFX improvements
  4. UI improvements

No comments:

Post a Comment