Friday, January 16, 2015

[MM] Shockingly my hour estimate was off...

But 1:15 in, I do have infrastructure in place and the main simulation loop done. The snake even does the classic "start as a single block and extend" at the beginning!

Next hour (probably tonight):

  1. Turning (will define an unambiguous upvector, which will require marking it on the snake head).
  2. Food placement
  3. Collision with walls
  1. Elegant loss notification (alwaysAssertM isn't the nicest thing to have for a losing notification...). After this I declare victory.
  2. useful camera placement
  3. GFX improvements
  4. UI improvements

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