Tuesday, January 20, 2015

[MMc] Solar Golfing - polish pass



Post-jam, I upgraded to Box2D 2.3.1 for stability, implemented the procedural planet generator, and re-tuned all of the physics for the new planets. There was a lot of refactoring and playtesting during that process. There is now a significant gameplay and visual difference between the planets in the Home System.

Home System is hand-coded as a tutorial level. The next step is to generate whole solar systems of random planets so that there is infinite play. I still have a few tricks hidden in the engine that aren't revealed by the tutorial, either. My hope is that the fun of the game will be a mixture of the tight reward cycle of taking shots with the loose reward cycle of exploration and discovery.

Jan 21 Update: I've implemented most of the intended features, ported and optimized for mobile (about a 10x perf increase over the jam version!), and am now preparing for a mobile release of the game. I took the original demo down from the web in anticipation of releasing the real version in the next two weeks.

4 comments:

  1. I'd love to see some things that could reduce your stroke count as well as the standard golf-y penalties - e.g. looping a planet in a single shot might give strokes -2 (max of once per planet).

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  2. That's a great idea! There's already detection for events like really long shots and looping, but I didn't know what to do with it. Right now I'm subtly changing the sound that plays when you make a hole based on how you made the shot. Integrating that with gameplay is a very good direction.

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  3. This looks like a great game! Any updates for release to app/play store?

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  4. Thanks! The final version will be on the app store in March. Follow me at @CasualEffects for updates.

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