Tuesday, July 2, 2013


so at the beginning of day two i am pretty happy with my progress. I have worked out most of the structure of the game and am now adding in the game play itself. I have a basic bare bones physics engine and have the whole system down where droppers create drops at the right time and then if the drops hit the player cube they imbue some velocity to them. below is a basic video of that stuff working.

The whole thing looks awful and currently there is  no way to win and no way to set up the droppers besides going into the scene file. So that is what i am working on right now.

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