Friday, August 9, 2013

[MMc] Modules and hexification implemented

Starlight2 can now properly construct a legal (but stupid) random ship from an image. Now it is time to interact with other ships, initially in combat. The time alotted for this is specifically 75 minutes, since the jam ends at 3pm today.

A Randomly-Constructed Ship
  1. Build GUI infrastructure for popup ship windows (equivalent to the main view in a traditional RTS)
    1. Window render
    2. Window draw
    3. Window resize
    4. Window close
    5. Zoom control
  2. Ship View inside the popup windows
    1. Draw ships (with zoom and pan)
    2. Show modules as plain hexagons
    3. Right-mouse pans view inside of a window
    4. Render module icons
    5. Find the module under a mouse
  3. Draw main view that shows a "realistic" universe (equivalent to a minimap in a traditional RTS)
    1. Integrate starfield prototype
    2. Overlay GUI
    3. Show ships
    4. Show free modules
    5. Draw paths
  4. Main view interaction
    1. Zoom control
    2. Right mouse pans
    3. Support selection of ships
    4. Provide waypoint GUI
    5. Warp-drive
  5. Modules & interaction
    1. Make hexification symmetric
    2. Drag within ship
    3. Drag outside ship
    4. Drag inside ship
    5. Click to activate module
    6. Target modules in other ships
  6. Simulation
    1. Compute dynamic commodities, e.g., heat, power, etc.
    2. Simulate attacks
    3. Trading (needs more GUI)
  7. Polish graphics
    1. Starfield background pan and zoom
    2. Per-user color
    3. GUI stylization: bloom, noise, ripple on hit
    4. Re-coloring of ships
    5. Clip module view to the actual window bounds
  8. Polish UI
    1. Clip the mouse to the window when panning, or hide the mouse and allow it to go outside


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