Here's the plan, updated with the implemented portion in green. Current rendering of the game:
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Resizable, Skinned Windows and GUI Controls over a dynamic Starfield |
- Build GUI infrastructure for popup ship windows (equivalent to the main view in a traditional RTS)
- Window render
- Window draw
- Window resize
- Window close
- Zoom control
- Ship View inside the popup windows
- Draw ships (with zoom and pan)
- Show modules as plain hexagons
- Left mouse selects, drags, and activates module
- Right-mouse pans view inside of a window
- Icon modules
- Draw main view that shows a "realistic" universe (equivalent to a minimap in a traditional RTS)
- Integrate starfield prototype
- Overlay GUI
- Show ships
- Show free modules
- Draw paths
- Main view interaction
- Support zooming
- Show ships
- Support selection of ships
- Provide waypoint GUI
- Warp-drive
- Module interaction
- Drag within ship
- Drag outside ship
- Drag inside ship
- Activate
- Target modules in other ships
- Simulation
- Compute dynamic commodities, e.g., heat, power, etc.
- Simulate attacks
- Trading (needs more GUI)
- Polish graphics
- Per-user color
- GUI stylization: bloom, noise, ripple on hit
- Re-coloring of ships
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