I'm Jamie Lesser, a student at Williams College and a researcher in the Williams College Graphics Lab. I will be joining for the second half of the VR Jam and hope to explore sea motion. Is the visual component of sitting on a bobbing boat on the ocean enough to feel like you are really bobbing? I find this question especially interesting because it requires no movement from the user, and so should be convincing in most settings. The main drawback would be increased motion sickness for those who are sea sensitive.
Goals:
- Adapt Shadertoy ocean demo to G3D.
- Have object (boat/buoy) position be appropriately displaced by the movement of the waves it rests on.
- Have camera position be appropriately displaced by the movement of a solid object.
One virtual reality application I have in mind is an immersive first person Seagull experience. The camera position would not be affected when the user is flying, but would be affected when the user lands on a buoy/boat or floats on the ocean.
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