- Adapt Shadertoy ocean demo to G3D.
- Have object (boat/buoy) position be appropriately displaced by the movement of the waves it rests on.
- Have camera position be appropriately displaced by the movement of a solid object.
One virtual reality application I have in mind is an immersive first person Seagull experience. The camera position would not be affected when the user is flying, but would be affected when the user lands on a buoy/boat or floats on the ocean.