|Iron Man-style 2.5D Body Space HUD|
At this point, I've completed my goals for the jam. This is the first time I've won a jam well before the deadline. I'm very happy both with the state of the G3D development tools and my specification process this time.
I'm now working on additional polish:
- Eliminating the one frame of latency in the tracking data, so that tracking can be sampled right before simulation
- A better solution for dealing with body-space pitch. Currently there are inconsistent values in the camera and tracker, and the renderer just hides this
- Deal with the cursor moving off screen (update: done! I just enforce input locking when the HUD is enabled)