There is now also a functioning option to override the default motion blur for a scene with values that I consider optimal (at 75 Hz).
Next up, I'm adding the post-FX disablers. These will automatically turn off effects if your scene can't render at frame rate. At no point in this Jam have I yet attempted the actual GUI code that I promised, yet. But I'm having a great time building out infrastructure for everyone else's VR apps.
Note that everything in VRApp actually works even if you don't have a DK2 plugged in (it does require that you have the runtime installed, though).