Title: Castles & Catacombs
Platform: Web
Players: 1-3, coop
Concept: The mechanics of Monaco & Minecraft in a classic fantasy setting (ala D&D, Gauntlet, etc.)
Technology: codeheart.js + gamepad extensions, svn, Photoshop, Pixen, CFXR, emacs, Audacity, hq4x depixelizer
Mechanics:
- 2D platformer
- Cellular automata simulation
- World map
- RPG stats (with no leveling)
- Pure co-op
- Unlocking more characters
- Metroid-vania revisiting of previous levels with new abilities
I already posted some early shots of work on the graphics for this game (and a blog post on how I created some):
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