Morgan McGuire, professor at Williams College
Monaco + dialogue:
- Limited range & melee combat
- Item power-ups
- Dialogue trees
- Collect coins
- Main treasure/switch per level
- Timed actions/recharge
The Thief: Upgraded sneak and lockpick skill. (Like the Hacker in Monaco)
The Grifter: Extra dialogue tree choices, deployable white ferret pet. (A bit like the Pickpocket in Monaco)
The Engineer: Can enable/disable mechanical switches. (Like the Hacker in Monaco)
The Doctor: Can heal without a medpack, including himself.
The Muscle: Can attack without a weapon. (Like the Cleaner in Monaco)
The all-white characters and 4/2 male-female split were inherited from the base OpenGameArt assets that I created the characters from. I'd like to adjust that for better representation, but implementing game mechanics is a more pressing need during the jam.
Luxembourg is the sample game for OpenHeist, so I'm sticking fairly close to Monaco so as to have a strong gameplay reference. The game and characters are largely inspired by the A-Team and Leverage TV shows.