Sunday, February 3, 2013

INNOVATE Winter 2013 Summary

The INNOVATE Winter 2013 game jam had two tracks: Pro16 (1.5 hrs x 5 days + 6 hrs) and Hardcore48 (Fri. 5pm - Sat. 5pm). Developers worked from MA, CT, and FL, with a concentration in the McGuire Graphics Lab at Williams College. The game engines used included Java, G3D, Unity, and codeheart.js.  Here are the games produced (other jammers, please edit your game's information and download links, if you want to openly share it!)

Explosion Golf

Author: Chris Warren
Track: Pro16 (plus post-jam polishing)

It's like golf, only instead of clubs you have bombs. And the ball's a bomb too, so you need to sink it before time runs out. Inspired by various physics puzzle-games, and explosions.


Author: Michael Mara

A Thousand Moonlit Seas

Engine: G3D (C++)
Track: Pro16
Tools: Visual Studio 2010, Google Docs, TortoiseSVN, Photoshop CS5, 3DS Max 2012, Sketchbook Pro, Audacity, Windows 7, LMNOpc Bitmap Font Builder, TurboSquid,

A realistic sailing simulation of a square-rigged ship inspired by Master and Commander. The "digital ghost-ship" art direction was inspired by Tron.


Author: Jonas
Engine: Unity


Author: Philippe Demontingny
Engine: codeheart.js

Imaginary Fighting Game

Author: Dan Fast
Engine: codeheart.js

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