Game Name:
Pet Pandemonium (working title)Team Members:
Michael Mara, research scientist at NVIDIA, instructor at Williams College, graduate student at Stanford University
Setting:
Dog: Big. Causes lots of damage. Least number of movement options. Makes lots of noise. Not terribly bright.
Setting:
2010's Greenwich, CT
Mechanics:
Destruction + Stealth + Advanced Sound System + Somewhat Orthogonal Characters
- Goal is to cause maximum headache for the humans
- Character have extreme strengths + weaknesses
- Full Stealth; when humans see you go to full escape mode.
- Humans alerted by noise, noise reflects off walls
- Points for property damage + inconveniencing humans
Player Characters:
You know what? I'm proud of this. 10min total for four characters, in ink even. Dog didn't even have reference!
Dog: Big. Causes lots of damage. Least number of movement options. Makes lots of noise. Not terribly bright.
Cat: Quiet. Acrobatic. Can jump on tall furniture to get at expensive things.
Hamster: Small. Can crawl in walls (if hole is found). Cannot do much damage, besides chew cables.
Rabbit: I dunno. Eats carrots? I'll be happy to implement the first three by jam end. Wait, no! Telekenetic. Has psionic powers. Makes sense...
The one map for this game jam, I will be implementing is a McMansion with a large family.
Plan of Action:
- One character on screen moving using controller.
- Working walls.
- Items that can be destroyed
- Points for destroying items
- Goal outside of level; game ends
- Report score (GAME JAM DEFEATED!)
- Two characters on screen moving using controller
- Dumb human AIs that cause game to end when they see character
- Make sounds when breaking things.
- Have people hear things based on distance and come to see.
- Stop, reevaluate, make further plans
Nice character sketches! I had no idea that you could draw so well.
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