Not trying to brag or anything, but that's a pretty good score... |
The rules are pretty simple. You click and drag to draw paths among the various symbols. Each symbol has three distinguishing properties:
- Color: Green, Purple, or Red
- Shape: Circle. Square, or Triangle
- Shade: Open, Solid, or Striped
The game ends after 60 seconds, then you can click on the replay symbol that appears to play again! This game is very hard at first, but I find it can be quite addicting. I'd really like to get your feedback on how I can make it better, so please play and comment and help me improve!
For the remainder of the Jam (which for me is not very long), I'd like to polish the game by adding the following features:
- A Main Menu, all games needs one of those
- An interactive Controls page
- A Versus mode, where the board is always the same so you and a friend can compete for a higher score on a level playing field
- A "Shuffle" button, that swaps all symbols out for new ones, in case you get a bad board
BONUS POINTS: If you can name the video game I got the sound files from.
Don't forget to leave comments and suggestions! I also still need a title!
That is neat! At first I thought my brain couldn't work that way, but it works after a few seconds.
ReplyDeleteThe main feedback needed is of course some way of showing what has just disappeared and what is replacing it. Maybe the classic match-three style of sliding remaining blocks down and having new ones emerge from the top? That allows some strategy because you can effectively relocate things within the playing board.
This is great!
ReplyDeleteI agree with Morgan though, it's hard to see the removal and there isn't a way to have present actions affect future ones.
Also it's really hard. I don't know how you got that score. Geeze.
Honestly, if you had the Candy Crush "suggest a move" feature, I don't think you would even need to have instructions.
Looking forward to future updates.
Thanks guys! My priority for tomorrow then will be implementing the falling blocks. I agree that this will add some strategy to the game and make it feel more like the player is in control.
ReplyDeleteI have been wondering about how much instruction I should provide the player before tossing them into the game. I like the "suggest a move" idea, but I don't think that properly explains the touch and drag input. Hmm. Perhaps there is a happy medium...