I *think* that I have a functional physics system component & some primitive-shape physics objects updating happily in the game loop… Only thing is, I currently need to use the debugger to ‘see’ any of the action! I’m assuming that new-fangled-modern-gamers will not be too impressed with imagining the scene from text trace statements of object positions (kids today are so demanding), so need to link the physics entities to some ‘drawable’ G3D primitives next…
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